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SUMMARY

OBJECTIVE

Manage development teams for creating and closely follow the production process of video games that could become a great success in the market, with the target of making them appealing to current and new customers in order to have highly profitable products.

ABOUT ME

I’m a person committed to deliver the best quality in each project, making use of available resources such as time, personnel and budget. Always looking for improvement areas, and accustomed to bring ideas and solutions in a daily basis. With experience and knowledge of several platforms I expect to keep bringing good results in any project, be it for mobile devices, home consoles, or personal computers.

OUTSTANDING

Ability to work in different simultaneous projects; manage research teams for defining the work on new environments/devices; initiative in solving daily production issues; planning, distribution and management of activities and personnel involved in each project from inception to post delivery release.

Resume: List

MAJOR ACHIEVEMENTS

  • Recipient for the Bronze Award for the invention “Automatic toothpaste dispenser with guide for toothbrush” granted by Korea Invention Promotion Association

  • Finalist for Business idea at the “A big think”, promoted by the Korean Government through the Seoul Global Business Center and the Korean Invention Promotion Association

  • Founder of Hurakan, a promoting company based in Mexico to help small teams to reach the mobile game industry in Latin America in a better and cheaper way

  • Responsible for expanding the presence of a Chinese company to the Americas by setting and managing the overseas office (setting up, hiring a team, managing their first project, expanding company presence, etc.)

  • Obtained "Best game of the year" award granted by Tencent for their HTML5 platform QQ Zone

  • Directed the first game for a startup company in China, leading the way for introducing it to the mobile space

  • Produced more than 50 titles for mobiles, smartphones, consoles, PC/Mac, STBs and prototypes... titles range from action, adventure, racing, sports, FPS, etc.

  • In charge of producing renowned titles like Assassin's Creed Mobile, Asphalt 5 & 6 or NOVA, among other games for smartphones, consoles, PC/Mac, STBs and prototypes

  • In charge of co-designing the first mobile game for Gameloft Mexico studio

  • Responsible for growing MOR Games, the startup I co-founded during 2003-2004

Resume: Volunteer Work

EXPERIENCE

ENTREPRENEUR - COREANO DE CALLE

March 2017 - Present

At Korea, followed the OASIS program, a government-managed foreigner-focused program with the objective of attract foreign companies, startups and individuals in order to set their business in the country.

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  • Prepared business roadmaps and ideas, pitched some business startup concepts and prototype designs to entities such as KIPA, SGC, SGSC.

  • Selected as finalist in “A big think 2017” with the business idea “GdeOh” enhanced video by embedding localization data in video recording and streaming.

  • The invention and patent registration for “Automatic toothpaste dispenser with guide for toothbrush” was selected to receive government support and national promotion through the KIPA entity, winning the bronze award at the Seoul Invention Fair 2017.

  • Promoted Seoul through images, video and life stories through social media and prototyping a platform for attracting Latin American tourism to Korea.

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Currently self-developing and publishing mobile content for major online stores like https://play.google.com/store/apps/dev?id=6641410181151777880

CEO / CO-FOUNDER - HURAKAN

August 2016 - January 2018

Startup specialized in localization, adaptation and positioning game and apps that was created thanks to the work done in Wozlla, and after detecting the opportunity to explore this area with small teams and found the need to strengthen the mobile gaming link between Asia and Latin America.


Focused as first step in mobile game distribution from China and South Korea into the Latin American market, landing in Mexico as phase one, and working on a second step to complete both ways in the bridge and distribute from Mexico into the Asian market, landing on China as its primary phase.

STUDIO DIRECTOR - WOZLLA  S DE RL DE CV (MEXICO)

June 2015 - January 2017

In charge of setting and managing the Americas studio, expanding the Wozlla brand and presence in western countries, with a great focus in North and Latin America, but with the target of reaching a global market.

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Set the legal and fiscal entity for correctly fulfill any law requirement for operating the company (a Chinese company branching in Mexico) and managed all fiscal/financial topics related with the branch studio.

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  • Hired the team for creating our flagship title, from office managers, to artists, developers and QA members among others.

  • Participated in the initial proposal and design of the studio flagship title.

  • Managed team activities together with the Game Director.

  • Participated and oversaw regular team meetings for keeping up an updated project plan to make sure that milestones where achieved on time and with the best quality.

  • Reported project and studio progress to Main Office in Beijing.

  • Sought and contacted possible collaborators, investors, support programs and plans for financial and business agreements.

  • Kept a healthy environment in the studio by keeping an open communication with all team members.

PRODUCT DIRECTOR - WOZLLA 悟空间 (CHINA)

March 2013 - January 2017

In charge of the direction of new products at Wozlla, a Chinese-based mobile game company, ranging from small, casual, and puzzle projects to our largest and complex On-line Multiplayer RGP. Owned the road for creating, deploying, enhancing the first Wozlla product.

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Point person of contact for publishing and for 3rd party IP development, for mobile games and Apps, owning and maintaining the overall quality of our products.

HD GAMES AND SPECIAL PROJECTS PRODUCER - GAMELOFT

June 2007 - March 2013

Managed teams for developing own IP and 3rd party titles for different platforms such as PalmOS, WebOS or MAC OSX, as well as different commercial and prototype devices, including home consoles and personal computers, modifying or creating new designs as needed, adapting titles for each platform.

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  • Person of contact for any project under my lead, from executives requirements to team member proposal.

  • Planned tasks under a strict timeline, foreseeing any possible difficulty that we could face during any production phase and proposed solutions.

  • In charge of evaluating new and soon to be released devices, from early prototypes, in order to validate feasible development.

  • Managed several projects at the same time with different teams working for different platforms and under different time zones.

  • High quality and timed releases were always top priority, hence I kept an open communication during all production phases.

  • Analyzed and suggested to studio leads and executives any need for expanding our team or equipment.

  • Negotiated project needs and product implementations with third parties when our company wanted to expand the reach of products under my lead or when had business agreements with manufacturers/distributors.

  • Mentored new producers and guided others joining our team during the heavy production phase.

  • Oversaw the development of projects done by producers under my responsibility guiding them with ideas and solutions for any unexpected situation.

  • Nurtured professional growth of team members and stayed close to them as a supportive partner during the production process.

GAME DESIGNER - GAMELOFT

March 2007 - June 2007

Designed and balanced the game system for the first title developed in our studio, with the target of making it appealing to a mobile audience and fulfilling expectations from executive managers.

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  • Reviewed, evaluated and improved the graphic quality and gameplay experience together with company artists and project leaders.

  • I modified an already presented draft game design and flow in order to reach a better game experience.

  • Stayed in constant communication with local and overseas team in order to fulfill any game design requirement.

  • Proposed improvements for the game and communicated them to the team making sure they were correctly implemented after receiving feedback from focus groups, review groups and stakeholders.

  • Reviewed with local producer and executives any needed update in order to achieve desired results.


Our game received a Bronze rating from Pocket Gamer among other top mobile game review sites (https://www.pocketgamer.com/bikini-volleyball/bikini-volleyball/)

CO-FOUNDER, GAME DESIGNER - MOR GAMES

March 2003 - April 2004

  • Organized a team of individuals with the enthusiasm of developing games for PC.

  • Set the basis for designing and coding shareware games using DirectX.

  • Designed (and coded) our first 3 games. 2 of those games were self-published under our own brand and servers.

  • Prepared our games for presenting them at local and national conferences.

  • Tripled the size of the team, managing and evaluating their activities together with my partner and mentoring them in order to have a collective growth and obtain experience in game development.

TECHNICAL SUPPORT - SEDESOL (MEXICO)

March 2000 - March 20001

Updated and maintained the code for the main data base used for municipal resource allocation during the transition for the Y2K (correct record of the year above 1999). Adapted the main data base queries and reports as requested, according the needs reported from each department. Brought support to users from varied departments with the updating of system's OS or upgrading hardware and solving issues with the local network.

Resume: Experience

PROJECTS

Showcase of some of the projects I've done during my path on the game creation field. Without special order, I either Produced, Designed or Managed each of them for several platforms. To learn more about a specific project, feel free to contact me.

Wreckerz-iphone.PNG

WRECKERZ

iPhone

summoner of time-html5.jpg

SUMMONER OF TIME

HTML5

moderncombatdomination-mac.png

MODERN COMBAT: DOMINATION

MAC

treinocerebral-zeebo.png

TREINO CEREBRAL

Zeebo

letsgolf2-android.png

LET'S GOLF 2

Android

asphalt5-wp7.png

ASPHALT 5

Windows Phone 7

assassinscreed-webos.png

ASSASSIN'S CREED

Palm Web OS

Bikinivolleyball-Java.png

BIKINI VOLLEYBALL

Feature Phones (Java)

NOVA-freebox.png

N.O.V.A.

Freebox

platinumsudoku-blackberry.png

PLATINUM SUDOKU

Blackberry OS

starfrontcollision-playbook.png

STARFRONT COLLISION

Playbook

3cakes-html5.png

3 CAKES

HTML5

asphalt6adrenaline-mac.png

ASPHALT 6: ADRENALINE

MAC

blockbreaker2deluxe-iphone.png

BLOCK BREAKER 2 DELUXE

iPhone

brothersinarms2-android.png

BROTHERS IN ARMS 2

Android

leftright-html5.png

LEFTRIGHT

HTML5

brainchallenge-mac.png

BRAIN CHALLENGE

MAC

bubblebash-iphone.png

BUBBLE BASH

iPhone

papersanta_wix_resume.png

PAPER SANTA

iPhone

realsoccer-wp7.png

REAL SOCCER

Windows Phone 7

leftright_wix_resume_android.png

LEFTRIGHT

Android

Resume: Projects

TOP SKILLS

Resume: Skills

LEADERSHIP

Above and Beyond

- Showed initiative in solving daily production issues, as well as discussed with development and management teams the prevention of other possible problems.

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- Guided other producers who joined locally or remotely for a smoother progress with their projects, helping them in setting procedures for working with systems/devices we already researched.


- Created initial documents for emerging technologies in order to help other studios with their initial steps.


- According to company’s vision, transmitted quality requirements to everyone involved in each project.

EDUCATION

UNIVERSIDAD AUTÓNOMA DE NUEVO LEÓN

May 2001 - April 2003

Master in Teleinformatics,  Computer Communications
(2 years degree, equivalent to M.S.)

UNIVERSIDAD AUTÓNOMA DE COAHUILA

August 1994 - December 1999

Computer Systems Engineer, Computer Science
(4.5 years degree, equivalent to B.S.)
-Activities and Societies: Member of school's football soccer team

ESCUELA DE BACHILLERES “ATENEO FUENTE”

August 1991 - June 1993

2-years High School Certificate

Resume: Education

LET’S CONNECT

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Resume: Contact
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